How Do Spell Slots Work With Multiclassing 5e

3/27/2022by admin
How Do Spell Slots Work With Multiclassing 5e Average ratng: 5,6/10 7643 reviews
  1. How Do Spell Slots Work With Multiclassing 5e Stat
  2. How Do Spell Slots Work With Multiclassing 5e Spell
  3. How Do Spell Slots Work With Multiclassing 5e Spells

Hello! Welcome back to another entry into our series on Multiclassing, where today we’ll be talking about what I think is one of the most powerful multiclasses in the gamethe Sorcerer/Paladin! Let’s take a look at what makes this multiclass so incredible!

Eldritch blast (and other cantrips) scales with character level, so you won’t be held back by lack of class features like extra attack. You’d still have the issue of only having 14 charisma and thus a low spell attack though. I’d also guess that as many caster levels as possible would be a good idea to get spell slot progression. Essentially, you will have spell slots in your Warlock class AND spell slots in your other class(es). You can interchange these spell slots: use Warlock spell slots for spells you learned from another class, and vice versa. Example: Expend a 2nd level spell slot from your Warlock Pact Magic to cast a 2nd level Wizard spell you know. Paladins work great with bards. They give armor proficiencies, access to all paladin spells, and Divine Smite. Admittedly, not all paladin spells work well for bards, but you can prepare any that you have spell slots for, so you should have a good half-dozen per day with a decent Charisma score. Where 5E does a fantastic job – in my opinion – is with the Spell slots. A multiclass character gains spell slots based on the power of the casting classes they are part of. A full caster – one that can potentially learn 9th level spells – adds 1 level to the basic caster table.

Starting things off, let’s take a look at some similarities between the two classes! Really the only similarity between these two classes is their reliance on Charisma as a spellcasting stat. As a result of this, they both also get the ability to cast spells, though the Sorcerer is a full caster while the Paladin is a half caster.

With that though, their similarities end. To start, Paladins are divine in their powers, swearing an Oath to either a God or certain principals they uphold. Sorcerers on the other hand base their powers in the Arcane, coming to them from the innate magic of the world. Paladins are martial classes, giving them a d10 hit die and proficiency in all weapons and armor. Sorcerers have a d6 hit die, the lowest in the game, and have proficiency in no armors and only a select few weapons. I think you can start to tell why good things happen when you combine these two….

The Light of Magic

When combined, the Paladin/Sorcerer multiclass is easily one of the most powerful, and here’s why:

One, you get an incredible buff to your spellcasting. While the Paladin does have some incredible spells such as smites and Find Steed, they’re often gated in how many spell slots they’re able to use to cast these spells. Multiclassing into Sorcerer grants you both more spell slots and a wider array of spells. If you find that you’re at range, as opposed to using Javelins, you can use spells like chromatic orb or fire bolt. Additionally, you will be able to pump your sorcery points into more spells or….

Let’s talk about two abilities. Metamagic and Divine Smite. While the two of these are immense boons to the single classes, they make this combination of classes incredible. Let’s talk about Metamagic first:

Metamagic will heavily increase your martial prowess when you take spells like Green Flame Blade or Booming Blade. If you take Quicken Spell, you’ll be able to use one of these cantrips as a bonus action, essentially giving you 3 attacks with Multiattack as long as you have sorcery points and a bonus action. You could also use Twinned Spell with these cantrips, allowing you to hit two enemies at once with a Booming Blade (Not Green Flame Blade) and control the battlefield well. If you wanted to use one of the attack cantrips with a reach weapon, you can even take Distant Spell! Metamagic compliments the Paladin’s martial ability with those cantrips insanely well, and still is able to work wonders with the normal Sorcery/Paladin spells.

Divine Smite is the Paladin’s main damage ability, and as noted is kind of gated by the lower amount of spell slots. Multiclassing into Sorcerer gives you many more spell slots to work with, allowing you to cast higher level smites quicker and more often. With the ability to manipulate Spell Slots/Sorcery Points with Font of Magic, you’ll be able to decide if you want to use your resources to smite more or use your Metamagics more, granting you a great choice between the two.

Lastly, the amount of proficincies that you gain from levels in Paladin is extraordinary. A sorcerer wearing Plate Armor in addition to spells like shield and shield of faith will make you nigh untouchable as early as level 3. The main grab of the multiclass is the amount of versatility you gain from two different spell lists and proficiency in all armors/weapons while still gaining solid spell slot progression.

A Guided Path of Chaos

When it comes to actually building the character, 9 times out of 10 you’ll be wanting to start out in Paladin. Gaining all the martial proficiencies and the generally better starting equipment will serve you better. However, Sorcerers do get a very appealing proficiency in Constitution saving throws, which will be very helpful since you’ll more often than not be near the front lines. Despite this, I think everything that the Paladin gives you is well worth taking your first level in that class.

From here, you have two options and a lot of decisions to make. You could simply go up to level 3 in Paladin and go the rest of the way in Sorcerer, focusing more on Nova potential and being generally squishier but having higher damage output. You could go to level 5 in Paladin then the rest in Sorcerer, or you could even go to level 7! What I’m getting at is the level in each class is less strict than other multiclasses and you can pick and choose as you go along. Generally though you’ll be wanting to pick up key abilities like Divine Smite, Multiattack and Aura of Courage from Paladin and Metamagic and 3rd level Spell Slots from Sorcerer.

How Do Spell Slots Work With Multiclassing 5e Stat

When it comes to subclass, you can come up with a ton of cool ideas! The simple one is Divine Soul Sorcerer/Devotion Paladin, which will give you access to the Cleric Spell List as well! However, you could make an awesome Shadow Sorcerer/Oath of Vengeance Paladin, hellbent on using his innate shadow magics to exact the vengeance he has set out for. Maybe even consider Wild Magic Sorcerer/Oath of the Ancients if you’re playing in a setting where the land is incredibly volatile with magic! The choice is up to you, since the subclasses don’t matter quite as much as the main class abilities!

There we go! The Sorcadin is probably one of the most powerful multiclasses as well as being very RP friendly! Have you played this awesome multiclass? Let us know on our twitter or instagram. Thanks for taking the time to join us, we appreciate it!

Multiclassing in Dungeons and Dragons 5e can be rewarding, but it can also end up cheating you out of abilities you’d otherwise get — it mixes together aspects of various classes and does so in a way unique to this edition of the game. Multiclassing in previous editions worked differently per edition — the way it worked in AD&D or in 3rd Edition is not how it works now. So how does it work, and should you be looking at multiclassing? Well, to answer the second question first — the whole post is going to be about how it works — I’ll just say that there are significant pros and cons to multiclassing. Certain class combinations work extremely well together, and others really do not.

So let’s go over multiclassing, how it functions, and whether or not you should give it a try.

What is Multiclassing?

Multiclassing is, on the surface, very simple. You start off like all characters — your first level will be in a specific class. For the purposes of this example, we’ll say you started as a Wizard. Let’s say you made third level as a Wizard when you decided you wanted to focus on melee combat, and when you reached fourth level, you decided to multiclass as a Fighter. Great! Except in order to multiclass, you have to have a 13 or higher in the primary attribute for the class you’re currently playing (Wizard, in this case) and in the class you intend to pick up (Fighter). So if you only have a 12 Str, you can’t multiclass as a Fighter. These stats are called your prerequisites.

How Do Spell Slots Work With Multiclassing 5e

You can see on the chart above what the primary attributes are for each class. So, for example, it’s easier to multiclass into a class you already have a high primary attribute in — so if you wanted to take a level of Paladin on your Warlock, you probably at least have that Charisma at or above a 13, but the Strength could be harder to come by unless you did your research in advance.

Work

If you’re planning to multiclass from the jump, it might be worth it to put a strong stat in something you normally wouldn’t. If your Wizard starts off with the standard array of 15, 14, 13, 12, 10 and 8, for example, and you’re planning to multiclass into Fighter later, you might want to put your 15 in Intelligence, your 14 in Constitution, and the 13 in Strength. That 14 in Con is because it’ll help with HP while you’re trying to get ready to switch classes — a reasonably high Con is good for every single class, that’s why it’s not considered a prerequisite for any class.

More doesn’t always mean… more

Now, certain things are pretty straightforward. Your Proficiency Bonus is always based on your character level, not your class level. So in the case of your Wizard/Fighter above, if you took three levels of Wizard before starting to take Fighter levels, and took two levels of Fighter, you’re a Wizard 3/Fighter 2, which makes you a 5th level character, and thus your Proficiency Bonus is a +3, just as it would have been for a 5th level Wizard or 5th level Fighter.

Okay, so what do you get, and what don’t you get when you multiclass? Well, for starters, you don’t get all the proficiencies. Each class has a certain amount of proficiencies like armor types, weapon types, and in the case of classes like Bards skills and musical instruments you learn by taking a level in the class, which you can find on pages 163 and 164 of the Player’s Handbook.

When you multiclass into a new class, you get the features of that class at that level except for some special circumstances. For example, if you already have Extra Attack (you’re a 5th level Barbarian who decides to multiclass into Fighter or Paladin, for example) then your Extra Attack from your Barbarian levels do not stack with Fighter or Paladin Extra Attack — if you’re a 10th level character with 5 Barbarian and 5 Fighter levels, you do not get another Extra Attack when you hit Fighter 5.

This is also the case for Channel Divinity — if you’re a Cleric who multiclasses into Paladin, you’ll get different types of Channel Divinity, but you only get extra uses of it when you gain a level in a class that specifically states it grants an extra use of Channel Divinity. Similarly, Barbarian and Monk Unarmored Defense (or any other kind of Unarmored Defense that might happen down the line if a new class with it is added) doesn’t stack, and in fact, you can’t even get another kind of Unarmored Defense if you already have it. So Barbarians who take levels in Monk don’t get to add their Dex, Con and Wisdom to their AC.

How spellcasting complicates multiclassing

How Do Spell Slots Work With Multiclassing 5e Spell

Okay, you’re thinking — that’s a bit complicated, but I have a basic understanding.

Well, buckle up. We haven’t talked about what happens when you multiclass between two or more spellcasting classes. This is where it gets complicated. If you just have one spellcasting class — say, the Wizard/Fighter I mentioned above — then you may be thinking we’re good, I just have the one class that can cast spells, I just use the rules for that class and level. And you’d be right, unless you took (as an example) the Eldritch Knight subclass, which you did because you hate me.

How Do Spell Slots Work With Multiclassing 5e

I’m going to try and cover this now, but I won’t lie — you should definitely go look at page 163-164 in the PHB here. Basically, for this example, let’s assume you’re a 5th level Cleric/ 4th level Wizard. You are a 9th level caster, who can cast 4 Wizard Cantrips, 4 1st level spells, 3 2nd level spells, 3 3rd level spells, 3 4th level spells, and 1 5th level spell. However, as a 4th level Wizard, you only know up to 2nd level spells, and as a 5th level Cleric, you only know up to 3rd level spells. However, you can cast the spells you know using those spell slots, essentially casting a 3rd level Cleric spell at 5th level, for example. You still have to prepare your Wizard spells as normal, and your Cleric spells in the usual manner. You’ve sacrificed deeper knowledge of spells for a broader array including divine and arcane spells.

Multiclassing Pros and Cons

We’ve covered the basics, but I mentioned there were pros and cons to multiclassing. The pros are generally rooted in the flexibility it offers. If you want to be able to combine a Barbarian’s rage with a Champion Fighter’s ability to get a Critical Hit on a 19, for example, going Barbarian/Fighter multiclass has a lot of appeal. Why wouldn’t you do that? Why not give your Monk a Rogue’s ability to sneak attack?

Well, for starters, the deeper you get into a class, the more features of that class unlock. An 11th level Fighter gets a 2nd Extra Attack, which your Barbarian 3/Fighter 8 will not have and won’t get for three levels. Similarly, you won’t be getting the Barbarian’s extra rages, Brutal Critical ability, or Fast Movement — you’ve given up a lot of strength that Barbarians get at higher levels to play a hybrid character who gets to add Barbarian rage and the power of a Primal Path (but just the first ability) to the toolkit of a Fighter. You’ll get those Fighter abilities later than someone who just stuck with Fighter from the beginning, and you won’t ever get certain Fighter abilities at higher levels like that last Extra Attack that Fighters get at level 20.

Now, for most players, stuff at level 20 isn’t all that important — most campaigns don’t even reach level 20, and even if you did, the ability to use a Barbarian Rage while getting two uses of Action Surge is nothing to sneeze at. It really comes down to what you actually want to do with your character and how you imagine them, but it does have to be pointed out again, the complexities of a multiclassed spellcaster are not easily navigated for all players. But if you really want to roleplay a character who started out a raging Barbarian before learning how to sing and encourage her allies? Yeah, you can do that — just make sure your Barbarian has a Strength and Charisma above 13.

Multiclassing might not be for you, but it exists if you’re feeling adventurous or have a character concept that just won’t be constrained by one class. For more resources, the folks at Critical Role did a pretty solid video explaining it here, and there’s lots of stuff available at D&D Beyond to help out.

How Do Spell Slots Work With Multiclassing 5e Spells

Blizzard Watch is made possible by people like you.
Please consider supporting our Patreon!
Comments are closed.